PFBA 2017.01.18

pfba
Author cpasjuste
Date of publication 22/01/2017 - 16:42:06
Genre Emulator

PFBA: Portable Final Burn Alpha
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The main goals of this final burn alpha port are/were :
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- have a basic but user friendly user interface on non windows devices
- use a recent rendering interface for speed and effects support
- cross-platform and code portability
- easy updates of fba core (no modifications to the original sources)
- use arm asm m68k (cyclone) core on arm devices

PS Vita information :
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- data is located at "ux0:/data/pfba"
- default rom path is "ux0:/data/pfba/roms/"
- rom path can be changed in "ux0:/data/pfba/pfba.cfg"
- preview images can be put in "ux0:/data/pfba/previews/rom-name.png"
- in the ui: START = gui options + default rom configuration
- in the ui: SELECT = selected rom configuration
- in game: START+SELECT = menu
- in game: START+L = saves states

Source code :
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https://github.com/Cpasjuste/pfba

Thanks :
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- Xavier for the support (http://www.consolex-bordeaux.fr/)
- ScHlAuChi for all the advices and testing
- fba/mame authors (http://www.fbalpha.com/, http://mamedev.org/)
- xerpi for vita2d (https://github.com/xerpi/libvita2d)
- frangarcj for vita2d shader support (https://github.com/frangarcj/vita2dlib)
- people behind the vitasdk (https://github.com/vitasdk)

pfba
pfba
pfba